Wave Attack
Pirates are storming the beach and you're all that stands in their way. Dig in, man the cannons and hold the shoreline as each wave hits harder than the last.
SilvesterHQ is a privately backed independent studio building FPS and indie games for s&box, an AI development tool that helps anyone make them, and websites that stand out.
We're building a tool that uses Claude Code to help developers make s&box games — turning ideas described in plain English into working C# gameplay code, so you spend less time fighting the engine and more time making the game fun.
public sealed class CannonTurret : Component
{
[Property] public float FireRate { get; set; } = 1.5f;
[Property] public GameObject Cannonball { get; set; }
TimeSince _lastShot;
protected override void OnUpdate()
{
if ( _lastShot < FireRate ) return;
var target = FindNearestShip();
if ( target is null ) return;
FireAt( target );
_lastShot = 0;
}
}
Three very different games, one goal: make something you'll want to play again the moment the round ends. They're also where our dev tool gets put through its paces.
Pirates are storming the beach and you're all that stands in their way. Dig in, man the cannons and hold the shoreline as each wave hits harder than the last.
SWAT, but British. A tactical shooter about planning, teamwork and precision — stack up on the door, check your corners and clear the building the right way.
A deliberately ridiculous hunting game where the bolt-action rifle stays at home and the automatic weapons come out. Subtle it isn't. Fun it absolutely is.
Built on s&box. Facepunch's game platform pairs Source 2 with C#, letting a small studio iterate quickly and get games in front of players sooner.
Learn about s&box ↗SilvesterHQ is an independent studio, which means every decision comes down to one question: is this fun? We'd rather ship a tight, memorable game than a big, forgettable one.
We prototype the core loop before anything else. If it isn't fun in a grey box, it doesn't get art.
Small releases, real feedback, quick updates. Players shape the game as much as we do.
Pirates on a beach. Miniguns in the woods. We like ideas with a hook you can explain in one sentence.
We use Claude, Anthropic's AI, as a core part of how we work. It lets a small studio move like a much bigger one — so more of our time goes into the bit that matters: making things fun.
Claude Code writes, reviews and refactors our C# gameplay systems, powers the dev tool we're building for s&box creators, and built this website.
New mechanics go from idea to playable test fast, so we can find the fun early and throw away what isn't working.
AI-assisted development is how a small studio can build a developer tool, three games and a web design service side by side.
Our dev tool and three games in active development on s&box, supported by private investment.
A crowdfunding campaign to bring players in early, plus early access to the dev tool and open playtests.
Release the tool and our games on s&box and grow into a sustainable independent studio.
Alongside our games, we design and build websites for game developers, creators and small businesses — fast, distinctive and easy to look after.
Landing pages, press kits and devlog hubs that make your project look as good as it plays.
Clean, modern sites that explain what you do and make it easy for customers to get in touch.
Deployed on Cloudflare's global network so your site is fast everywhere and inexpensive to run.
This site was designed and built by us with Claude Code — it's a good example of what we do.
SilvesterHQ has raised private investment to get our tool and games off the ground. Next up, we're opening things up with a crowdfunding campaign — so players and creators can back what we build and be part of it from day one.
Want early access to the dev tool, to playtest our games, to talk investment or to get a website that doesn't look like everyone else's? We'd love to hear from you.